ACM SIGGRAPH 2007 Papers 2007
DOI: 10.1145/1275808.1276410
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Matrix row-column sampling for the many-light problem

Abstract: 2.2m triangles: 300 rows, 900 columns, 16.9 s 388k triangles: 432 rows, 864 columns, 13.5 s 869k triangles: 100 rows, 200 columns, 3.8 s Figure 1: In the above images, over 1.9 million surface samples are shaded from over 100 thousand point lights in a few seconds. This is achieved by sampling a few hundred rows and columns from the large unknown matrix of surface-light interactions. AbstractRendering complex scenes with indirect illumination, high dynamic range environment lighting, and many direct light sour… Show more

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Cited by 75 publications
(94 citation statements)
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“…Such an idea was pursued in [DGR*09], but temporal coherence remained a major challenge. The same holds for [HPB07] where light groups are established by sampling light–receiver relationships. Only if the entire sequence is known, temporally coherent results are possible [HVAPB08].…”
Section: Previous Workmentioning
confidence: 85%
“…Such an idea was pursued in [DGR*09], but temporal coherence remained a major challenge. The same holds for [HPB07] where light groups are established by sampling light–receiver relationships. Only if the entire sequence is known, temporally coherent results are possible [HVAPB08].…”
Section: Previous Workmentioning
confidence: 85%
“…We use matrix row-column sampling [Hašan et al 2007] to achieve scalability with large numbers of lights. The VSL is implemented simply as a new GPU shader.…”
Section: Methodsmentioning
confidence: 99%
“…Laine et al [2007] propose incremental instant radiosity for animated sequences, where only a subset of shadow maps is recomputed in each frame. Matrix row-column sampling [Hašan et al 2007] samples a small number of rows and columns from the large matrix of lightsurface connections. Lightcuts [Walter et al 2005;Walter et al 2006] use a hierarchy on the set of lights and/or surface samples to improve the scalability of connection computations.…”
Section: Problem Review and Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…These techniques typically rely on offline renderers to sample visibility and achieve high quality. The matrix row-column sampling algorithm [Hašan et al 2007] exploits the GPU to sample and cluster many lights, improving the speed to a few seconds per frame. In contrast, our method aims at exploiting precomputed visibility to support realtime lighting and material changes.…”
Section: Related Workmentioning
confidence: 99%