2011
DOI: 10.1111/j.1467-8659.2011.01998.x
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Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes

Abstract: We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point-based scene representation to query indirect visibility, similar to Imperfect Shadow Maps (ISM). To ensure a high fidelity of indirect light and shadows, our solution is made view-adaptive by means of two orthogonal improvements: First,the VPL distribution is chosen to provide more detail, that is, more de… Show more

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Cited by 38 publications
(40 citation statements)
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References 36 publications
(66 reference statements)
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“…We also shortly cover temporal ltering, a method unrelated to Instant Radiosity that also Moving fewer VPLs. Both Prutkin et al [2012] and Barák et al [2013] extend the real-time importance sampling method by Ritschel et al [2011] to minimize the movement of VPLs between frames.…”
Section: Previous Workmentioning
confidence: 99%
See 2 more Smart Citations
“…We also shortly cover temporal ltering, a method unrelated to Instant Radiosity that also Moving fewer VPLs. Both Prutkin et al [2012] and Barák et al [2013] extend the real-time importance sampling method by Ritschel et al [2011] to minimize the movement of VPLs between frames.…”
Section: Previous Workmentioning
confidence: 99%
“…They minimize the movement of VPLs by seeding the clustering algorithm using the VPLs from the last frame. Barák et al [2013] use a dierent importance sampling algorithm to select VPLs, as the analytic inversion method used by Ritschel et al [2011] is sensitive to local changes, even if the pseudo-random number generator is initialized the same way every frame. Instead they sample the VPLs using a variant of the MetropolisHastings method with independent proposals.…”
Section: Previous Workmentioning
confidence: 99%
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“…Interactive global illumination algorithms were surveyed by Ritschel et al [10]. For a comprehensive survey of VPL-based rendering, we refer the readers to Dachsbacher et al [11].…”
Section: Real-time Global Illuminationmentioning
confidence: 99%
“…Ritschel et al [2008] speed up the visibility computations using imperfect shadow maps (ISM), allowing visibility tests from hundreds of points and thereby enabling interactive computation of multiple indirect bounces. View-dependent optimizations of ISM even allow large dynamic scenes [Ritschel et al 2011]. Dong et al [2009] perform a VPL-clustering to reduce the number of visibility tests.…”
Section: Related Workmentioning
confidence: 99%