“…To shape a truly immersive learning experience, it is not enough to 'sneak in' educational content into the story -the Genius games do that, too -it ought to be integrated in gameplay -in the case of simulation games in interactive simulation mechanisms. We have previously documented educational gameplay mechanisms in business simulation games (Neef, Maciuszek, and Martens 2011), science-oriented simulation games (Maciuszek and Martens 2009), and in computer role-playing games (RPGs) with simulated activities in micro-virtual worlds (Maciuszek and Martens 2011a). For instance, the activity Crafting appears in entertainment RPG series like Drakensang, Dragon Age or Gothic, but also in Minecraft -a game focusing only on that activity, and the Harry Potter action adventure games in which the player brews magic potions.…”