2020
DOI: 10.1108/qmr-11-2017-0142
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Managing omni-customer brand experience via augmented reality

Abstract: Purpose The adoption of augmented reality (AR) settings represents an extraordinary opportunity to enrich the value of the omni-customer brand experience, especially in fashion retail. AR enhances the brand of extra-contents, both informational and sensorial, amplifies its significance toward consumers and inflects its commercial and emotional charm through new dimensions in the store. In this light, the purpose of this paper is to verify whether AR affects customer behavior toward brands in the retailing syst… Show more

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Cited by 24 publications
(11 citation statements)
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“…According to plethora of research studies, such experiences can have an impact on the customer's positive relationship with the organisation (Prentice et al, 2020a). Digital payment methods, virtual reality, and augmented reality are the technologies that are strengthening the consumer-brand bond (Cuomo et al, 2020, Jiang et al, 2021. Augmented reality in particular, is an innovative media that integrates virtual content into customer's perception for instance furniture planner application allows you to see the furniture in your home (Rese et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…According to plethora of research studies, such experiences can have an impact on the customer's positive relationship with the organisation (Prentice et al, 2020a). Digital payment methods, virtual reality, and augmented reality are the technologies that are strengthening the consumer-brand bond (Cuomo et al, 2020, Jiang et al, 2021. Augmented reality in particular, is an innovative media that integrates virtual content into customer's perception for instance furniture planner application allows you to see the furniture in your home (Rese et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…, 2020). Digital payment methods, virtual reality and AR are the technologies that strengthen the consumer-brand bond (Cuomo et al. , 2020; Jiang et al.…”
Section: Introductionmentioning
confidence: 99%
“…Authors Example of research question TAM 15 Butt et al, 2022;Chen et al, 2022;Cuomo et al, 2020;de Silva et al, 2019;Do et al, 2020;Erra et al, 2018;Jiang et al, 2019;Lee et al, 2017;McLean & Wilson, 2019;Park & Stangl, 2020;Phuthong, 2022;Perannagari & Chakrabarti, 2019;Plotkina & Saurel, 2019;Watson et al, 2020 "Investigate whether AR-based VTO tools are more effective than pictures of human models in the m-commerce setting." (Plotkina & Saurel, 2019, p. 363) Experience economy (four realms) 10…”
Section: Number Of Articlesmentioning
confidence: 99%
“…The popularity of AR is swiftly becoming an established research domain. Starting from education research [25] up to marketing research [8], [26], [27]. But still, slightly some research about Augmented Reality in food and beverage.…”
Section: B Augmented Reality In Foodmentioning
confidence: 99%