Proceedings of the 13th Annual ACM International Conference on Multimedia 2005
DOI: 10.1145/1101149.1101285
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Man in |e|space.mov / motion analysis in 3D space

Abstract: The article documents the theoretical and aesthetical basis of the interactive dance performance "man in |e|space.mov". The text discusses the abstraction of the human body in this performance by an interactive costume of light whose motion is analyzed by a 3D motion-rendering programme, which assembles and recombines the captured frame in real time in electronic 3D space. Thus appears a juxtaposition of 3 visions on the body making up the representation: the eye of the spectator, the camera and the 3D camera … Show more

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Cited by 6 publications
(6 citation statements)
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“…The first category presented, 'technical framework', encompasses papers presenting low-level technical contributions for developers. The category yields 9 results (21%) and includes papers that contribute to new computational techniques, for example a visualisation system that exposes movement qualities for dance through rendering effects [1]; frameworks, [1], [4], [15], [26], [38], [48], [57], [63], [67] C1.2 Research through practice 8 (19.0%) [28], [29], [32], [35], [36], [53], [54], [56] C1.3 Theory and methodology 7 (16.7%) [2], [13], [16], [27], [37], [47], [55] C1.4 Support tools for dance 11 (26.2%) [10], [11], [12], [14], [17], [19], [22], [31], [60], [61], [64] C1.5 Artistic work and process 5 (11.9%) [9], [40], [41], [49], [65] C1.6 Dance archive / documentation 1 (2.4%)…”
Section: Resultsmentioning
confidence: 99%
“…The first category presented, 'technical framework', encompasses papers presenting low-level technical contributions for developers. The category yields 9 results (21%) and includes papers that contribute to new computational techniques, for example a visualisation system that exposes movement qualities for dance through rendering effects [1]; frameworks, [1], [4], [15], [26], [38], [48], [57], [63], [67] C1.2 Research through practice 8 (19.0%) [28], [29], [32], [35], [36], [53], [54], [56] C1.3 Theory and methodology 7 (16.7%) [2], [13], [16], [27], [37], [47], [55] C1.4 Support tools for dance 11 (26.2%) [10], [11], [12], [14], [17], [19], [22], [31], [60], [61], [64] C1.5 Artistic work and process 5 (11.9%) [9], [40], [41], [49], [65] C1.6 Dance archive / documentation 1 (2.4%)…”
Section: Resultsmentioning
confidence: 99%
“…Shallhorn [44] created a digital stage machine -a stage augmented with interactive real-time technology. Ka [24] aimed to achieve human body abstraction via an electroluminescent interactive costume. Both demonstrated novel approaches for digital technology use in performance.…”
Section: The Triadic Balletmentioning
confidence: 99%
“…But in our literature overview we did not find any projects that integrate interactive costumes. This is different in performance arts, where computational systems often relate to the performer's body [1,4,16,28]. The majority attaches technologies to the performer and generates audio feedback from movement [4].…”
Section: Interactive Theatre and Performance Artsmentioning
confidence: 99%
“…Nowadays, artists use the human body as a surface for projections [1] often relying on camera-based tracking. A few projects integrate light output into the performers costumes, usually with LEDs and lightstrips [16]. The light-arrays suit [28] goes beyond this with integrated laser beams that dynamically project into the environment.…”
Section: Interactive Theatre and Performance Artsmentioning
confidence: 99%