Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition 2015
DOI: 10.1145/2757226.2757242
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Challenges for Creating and Staging Interactive Costumes for the Theatre Stage

Abstract: In this paper, we discuss the requirements and critical challenges for creating and staging interactive costumes in the theatre. Different to other types of performance, theatre costumes are secondary to acting. Our investigations are based on two practice-based case studies: a self-directed design research within a student project, and a collaboration with a local theatre house, where interactive costume elements were developed in a real-life setting. These reveal requirements and challenges for the design pr… Show more

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Cited by 24 publications
(15 citation statements)
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“…[1]). Examples of the digital support include Sto-ryCrate, a collaborative editing tool developed to drive users' creative workflows within a location-based television production environment [5] and Trigger Shift, which appropriated information technologies into performance art in theatre [18]. Bespoke digital creativity support tools have also been developed to support early collaborative design tasks (e.g.…”
Section: Related Work In Digital Creativity Supportmentioning
confidence: 99%
“…[1]). Examples of the digital support include Sto-ryCrate, a collaborative editing tool developed to drive users' creative workflows within a location-based television production environment [5] and Trigger Shift, which appropriated information technologies into performance art in theatre [18]. Bespoke digital creativity support tools have also been developed to support early collaborative design tasks (e.g.…”
Section: Related Work In Digital Creativity Supportmentioning
confidence: 99%
“…Most related research to develop digital support for humans to generate new and useful outcomes has been targeted at domains in which people are trained to have creative skills, for example the performing arts, music, and film and television [1,12]. This support has been developed using different types of algorithm from, for example, computational linguistics [21], creative search [16], analogical reasoning [9] and case-based reasoning to support innovation [8].…”
Section: Related Workmentioning
confidence: 99%
“…The last decade has seen advances in the use of digital support for human creative activities in disciplines recognized as creative, such as music, and film and television [1,12]. In contrast, there has been little digital support for human creativity in other domains, even though work undertaken in them often seeks to produce results that are novel and useful -accepted characteristics of creative outcomes [25].…”
Section: Introductionmentioning
confidence: 99%
“…Alaoui et al 2015, Honauer & Hornecker 2015. Examples of this digital support include StoryCrate, a collaborative editing tool developed to drive users' creative workflows within a location based television production environment (Bartindale et al 2013) and Trigger Shift, which appropriated commercial information technologies into performance art in theatre (Schofield et al 2013).…”
Section: Related Workmentioning
confidence: 99%
“…The last decade has seen new forms of interactive digital support for human creativity emerge for use in creative industries, such as in film and television (Alaoui et al 2015, Honauer & Hornecker 2015, and non-creative industries such as in manufacturing (Zachos et al 2015) and the biological sciences (Wu et al 2011). Development of these tools has been based on different creativity paradigms, from multi-sensory stimulation (Baas et al 2008) and data visualisation (Wu et al 2011) to information search and discovery (Kerne et al 2011), and tool evaluations have revealed their effectiveness in diverse professional work settings (e.g.…”
Section: Introductionmentioning
confidence: 99%