2010
DOI: 10.1002/yd.377
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Making projects, making friends: Online community as catalyst for interactive media creation

Abstract: To become full and active participants in today's technologically saturated society, young people need to become creators (and not just consumers) of interactive media. Developing the requisite abilities and capacities is not a wholly individual process; it is important for young people to have access to communities where they can collaborate and share ideas. This article uses the Scratch online community for exploring how different forms of participation and collaboration can support and shape the ways in whi… Show more

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Cited by 44 publications
(28 citation statements)
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“…This research adopted Scratch software technology (Brennan, Resnick, & Monroy-Hernandez, 2010;Resnick et al, 2009a,b). The experimental design adopted an ABAB reversal design for single-case research is a tool in special education and assistive technology (Neely, Rispoli, Camargo, Davis, & Boles, 2013;Shih, Shih, & Luo, 2013), in which A (baseline phase) was followed by B (intervention phase), a return to baseline phase, and then a final intervention phase.…”
Section: General Proceduresmentioning
confidence: 99%
“…This research adopted Scratch software technology (Brennan, Resnick, & Monroy-Hernandez, 2010;Resnick et al, 2009a,b). The experimental design adopted an ABAB reversal design for single-case research is a tool in special education and assistive technology (Neely, Rispoli, Camargo, Davis, & Boles, 2013;Shih, Shih, & Luo, 2013), in which A (baseline phase) was followed by B (intervention phase), a return to baseline phase, and then a final intervention phase.…”
Section: General Proceduresmentioning
confidence: 99%
“…Making happens in communities whether they gather in a shared space or an online forum. Construction involves seeking help and providing support (Bruckman 2000) and sharing components and code to remix existing designs (Brennan et al 2010). This spirit of openness not only prompts support and collaboration but also encourages the creation of "readable" artifacts so that they can be shared (Papert 1980).…”
Section: Discussionmentioning
confidence: 99%
“…Examples include the Scratch online community, Zydeco, and Tangible Flags. In the Scratch community, members can upload their programming projects for others to remix and extend [9]. Zydeco aims to bridge gaps between formal and informal learning environments [10], by enabling learners to tag observations in-situ (e.g., while in a museum), which they can later leverage during formal discussions in class.…”
Section: Social Supports For Collaborationmentioning
confidence: 99%