2014
DOI: 10.1080/15710882.2014.881885
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Making business models

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Cited by 9 publications
(3 citation statements)
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“…This ‘thinking through the hands and body’ that the LEGO materials (and many other materials) enable is interesting and central. The tangibility of the material provides a richer, experiential three‐dimensional (3D) form that can work as well within business model development as other recently explored forms (Buur & Gudiksen, ; Buur & Matthews, ; Gudiksen, Poulsen, & Buur, ). Roos and Roos (2006, p. 78) argues these 3D objects, or as he calls it tropes , are ‘figurative ways of speaking; metaphor, analogy, synecdoche, irony and paradoxes are some of the most common’.…”
Section: Introductionmentioning
confidence: 99%
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“…This ‘thinking through the hands and body’ that the LEGO materials (and many other materials) enable is interesting and central. The tangibility of the material provides a richer, experiential three‐dimensional (3D) form that can work as well within business model development as other recently explored forms (Buur & Gudiksen, ; Buur & Matthews, ; Gudiksen, Poulsen, & Buur, ). Roos and Roos (2006, p. 78) argues these 3D objects, or as he calls it tropes , are ‘figurative ways of speaking; metaphor, analogy, synecdoche, irony and paradoxes are some of the most common’.…”
Section: Introductionmentioning
confidence: 99%
“…Roos and Roos (2006, p. 78) argues these 3D objects, or as he calls it tropes , are ‘figurative ways of speaking; metaphor, analogy, synecdoche, irony and paradoxes are some of the most common’. Although the material repertoire is an influential matter (for an exploration of this issue, see Gudiksen, Poulsen, & Buur, ), the focus in this paper is mostly game rules and procedures and how they affect the outcome and success of the activity in question. In this regard it is also striking that in the various ‘manuals’ that accompany LEGO ® Serious Play ® , there are a range of procedures and rules the facilitator is advised to use.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, it is important to keep in mind that an organisation's business models do not actually create experiences but only propose delivery elements (inter-related parts of an offering) that serve as a stimulus (Sundbo and Sørensen, 2013). In times of rapid change, uncertainty and turbulence, the need for continuously rethinking business models has never been more prominent (Gudiksen et al, 2014); it is therefore important to identify the impacts of stimulating elements on the creation of experience(s). As a part of a firm's internal and external environment, stimulating elements involve organisational, event and destination characteristics (see Getz and McConnell, 2011;Hallmann et al, 2012;Kaplanidou and Vogt, 2010) each constituting essential business model elements.…”
mentioning
confidence: 99%