2020
DOI: 10.1177/2043610620941868
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Making and learning together: Where the makerspace mindset meets platforms for creativity

Abstract: While makerspaces are rightly recognized as places for getting people of all ages together to experiment with materials, technologies, processes, and narratives, they are inevitably limited by physical resources of time, space, and money. The appealingly inclusive concept of a “makerspace mindset”—that is, a worldview that admits the possibility of gathering and collaborating a creative fellowship without borders—can facilitate the goal of a global learning community. To meet that goal, however, new thinking m… Show more

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Cited by 16 publications
(13 citation statements)
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“…These are seen as a variety of collaborative spaces for experimentation, tinkering, and innovation [32] that complement other educational environments [74]. The availability of various facilities, including shaped spatial architecture and infrastructure, stimulate the innovativeness of the users operating in these makerspaces [9,32,33,91]. It is suggested that rounded versus angular physical work environment is more likely to enhance divergent creativity [90].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…These are seen as a variety of collaborative spaces for experimentation, tinkering, and innovation [32] that complement other educational environments [74]. The availability of various facilities, including shaped spatial architecture and infrastructure, stimulate the innovativeness of the users operating in these makerspaces [9,32,33,91]. It is suggested that rounded versus angular physical work environment is more likely to enhance divergent creativity [90].…”
Section: Discussionmentioning
confidence: 99%
“…Schmidt described "creative labs" as sites for social innovation that foster individual creativity and learning, leading to creation of knowledge and value [32]. Culpepper and Gauntlett [33] conceived makerspaces as creative settings for generating creativity and curiosity in individuals. An empirical study conducted by Saorin et al [34] in makerspaces concluded that digital editing tools and 3D printers helped in developing the engineering students' creative ability.…”
Section: Introductionmentioning
confidence: 99%
“…Makerspaces are considered an effective tool in the development of creative skills and positively affect users' thinking, ideas, and ability to produce creative solutions in various domains such as art, science, technology, and engineering (Culpepper & Gauntlett, 2020;Dede, 2010;Saorín et al, 2017;Schmidt, 2019;Sheffield et al, 2017). For instance, Schmidt (2019) described makerspaces as "creative labs" and places for social innovation that foster individual creativity and learning, leading to knowledge and value.…”
Section: Related Workmentioning
confidence: 99%
“…This gap might be related to the fact that the first generation of making-based pedagogy focused on technical aspects, while the cultural and social dimensions have been overlooked. As Culpepper and Gauntlett (2020) noted, makerspaces often hold rhetoric of social inclusion but soon turn into "exclusive places," where people unfamiliar with the technology might not feel at ease (see also Vossoughi et al, 2016). The dialogical processes associated with these types of educational activities have not yet been comprehensively examined.…”
Section: Theoretical Frameworkmentioning
confidence: 99%