2022
DOI: 10.5195/dpj.2022.466
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Adopting educational robotics and coding to open dialogic spaces in lower secondary education

Abstract: This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss how open-ended educational tasks involving the creation of material-digital artifacts can promote the expression of the students’ voices and the emergence of a dialo… Show more

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“…In this sense, as claimed by Thomas and Brown [46], the educational use of games such as Minecraft can contribute to creating dialogic spaces. This aspect was particularly relevant in the present study because it took place during the COVID-19 pandemic, which generated several barriers to the students' social interaction [47,48]. Notably, in some of the excerpts within this category, the teacher emerged as a pivotal figure, effectively acting as a facilitator of social interaction.…”
Section: Discussionmentioning
confidence: 91%
“…In this sense, as claimed by Thomas and Brown [46], the educational use of games such as Minecraft can contribute to creating dialogic spaces. This aspect was particularly relevant in the present study because it took place during the COVID-19 pandemic, which generated several barriers to the students' social interaction [47,48]. Notably, in some of the excerpts within this category, the teacher emerged as a pivotal figure, effectively acting as a facilitator of social interaction.…”
Section: Discussionmentioning
confidence: 91%