Proceedings of the the 15th International Conference on Interaction Design and Children 2016
DOI: 10.1145/2930674.2930691
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Cited by 41 publications
(6 citation statements)
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“…There has been an accompanying focus on tangibles and other ways technologies become embedded and used in the learners' environment as a way to accomplish this (see e.g., [7,34,56,86,112] for reviews and proposed frameworks). As an example of these approaches, tangible and mobile interfaces enabled situated learning in nature [119], museums [82], as well as engaging with computation in classrooms [1,67]. Such possibility space for the design of situated, embodied learning is moreover steadily expanding with the emergence of conductive fabrics, soft and stretch sensors, and the increasing power and decreasing size of on-board computational capabilities (e.g., [93,144,146]).…”
Section: 13mentioning
confidence: 99%
“…There has been an accompanying focus on tangibles and other ways technologies become embedded and used in the learners' environment as a way to accomplish this (see e.g., [7,34,56,86,112] for reviews and proposed frameworks). As an example of these approaches, tangible and mobile interfaces enabled situated learning in nature [119], museums [82], as well as engaging with computation in classrooms [1,67]. Such possibility space for the design of situated, embodied learning is moreover steadily expanding with the emergence of conductive fabrics, soft and stretch sensors, and the increasing power and decreasing size of on-board computational capabilities (e.g., [93,144,146]).…”
Section: 13mentioning
confidence: 99%
“…This enables us to analyze the effects of combining different learning tasks using the same interface form factor. Specifically, they can be assembled from a flat printed circuit board sheet [17] ( Figure 2A). They can then be pre-programmed with sensor-actuator effects to be explored through guided discovery ( Figure 2B).…”
Section: Methodsmentioning
confidence: 99%
“…In recent years, a variety of physical and tangible toolkits for learning computing have also been created. These come in many shapes and forms, from blocks that users can connect to create simple computational programs [5,14,35], to reprogrammable microcontrollers and systems-on-a-chip [3,4,42], to interfaces enabling discovery-based exploration of abstract hardware and systems concepts [17,29,40]. These toolkits often teach a range of computing concepts that extend beyond programming, including the functionalities of electronic hardware, and the connections between hardware and software.…”
Section: Learning Computing With Physical Interfacesmentioning
confidence: 99%
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