ITRE 2004. 2nd International Conference Information Technology: Research and Education
DOI: 10.1109/itre.2004.1393639
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Make it Machinima! Incorporating gaming technologies into e-training application creation

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“…This will provide input to the second phase where we propose to engage 'Virtual Reality' software to provide a rich and sustainable software environment to visualize and document the content of the associated PI. We are currently evaluating the use of a standard 'computer-game engine', 'Unreal Tournament' as a vehicle to engage with all levels of our pervasive information definition, specifically in the production of educational and training materials [7]. The investment of time in the production of these resources is significant, and is not appropriate to an initial phase of research, hence our adoption here of Java2D and Java3D.…”
Section: Visualization Of Pi -Initial Thoughtsmentioning
confidence: 99%
“…This will provide input to the second phase where we propose to engage 'Virtual Reality' software to provide a rich and sustainable software environment to visualize and document the content of the associated PI. We are currently evaluating the use of a standard 'computer-game engine', 'Unreal Tournament' as a vehicle to engage with all levels of our pervasive information definition, specifically in the production of educational and training materials [7]. The investment of time in the production of these resources is significant, and is not appropriate to an initial phase of research, hence our adoption here of Java2D and Java3D.…”
Section: Visualization Of Pi -Initial Thoughtsmentioning
confidence: 99%