“…These devices can interpret the learner's body movements and gestures (e.g., clicking, grasping, pointing, walking, or balancing) to interact with the multimedia contents [6,43,56]. Some very recent implementations of embodied learning solutions see the use of entire environments orchestrating large screens and motion-based technologies, in order to achieve a greater learning effectiveness [12,1,47,31,30,3]. Within this domain, a large number of studies have been performed incorporating embodied activities (in some cases involving minimal movements [4,15,25,33,42]) in various field, such as mathematics [81,72,59,19], physics [9,37,7,36,45,60,61], chemistry [46], science [2,16], vocabulary and language acquisition [57,69], reading comprehension [35,34], sound concepts [10,67,39,41].…”