2007
DOI: 10.1007/s10956-006-9037-z
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Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers

Abstract: While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults are required to ''think like scientists.'' Location-based augmented reality games offer an opportunity to create a ''post-progressive'' pedagogy in which students are not only immersed in authentic scientific inquiry, but also required to perform in adult scientifi… Show more

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Cited by 453 publications
(251 citation statements)
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“…AG uygulamalarına ilişkin sunulan arayüzler karmaşık olduğunda öğrenciler bu sistemleri kullanmakta zorluk çekmektedirler (Squire ve Jan, 2007). Bu nedenle bu araştırmada oldukça sade ve kullanışlı bir arayüz sunan BuildAR programı tercih edilmiştir.…”
Section: şEkil 2 Ag Ders Materyalinin Oluşturulma Süreciunclassified
“…AG uygulamalarına ilişkin sunulan arayüzler karmaşık olduğunda öğrenciler bu sistemleri kullanmakta zorluk çekmektedirler (Squire ve Jan, 2007). Bu nedenle bu araştırmada oldukça sade ve kullanışlı bir arayüz sunan BuildAR programı tercih edilmiştir.…”
Section: şEkil 2 Ag Ders Materyalinin Oluşturulma Süreciunclassified
“…To appreciate how videogame contexts provide a platform for supporting situative embodiment with respect to a particular context-of-use, consider some of the game features that Squire and Jan (2007) highlights as relevant to science education. First, games invite students to inhabit roles and take on identities that are a melding between the player identity and the game role of that player.…”
Section: Introductionmentioning
confidence: 99%
“…Her further analysis, consistent with the views of Gee and others, suggests that the chat conversations in MMOGs (massively multiplayer online games) have the same level of complexity as off-line language. Because of the suitability of the online chat environment to engage players, particularly youth, in discourse, a number of researchers have recognized that chat, within a game environment, is a suitable space for the development of scientific argumentation skills & discourse (Squire & Jan, 2007;Steinkuehler & Chmiel, 2006).…”
Section: Argumentation Using Chat Within a Multiplayer Online Gamementioning
confidence: 99%