“…Videogames as instructional tools allow for greater interactivity, multisensory stimulation, and accurate feedback (Garris, Ahlers, & Driskell, 2002;Tarr, Morris, & Singer, 2002), and thus, enhanced trainee motivation and performance during training (O'Neil & Fisher, 2004;Orvis, Horn, & Belanich, 2008). Research also indicates that skills learned in videogame-based instructional environments transfer to real-life situations (Gopher, Weil, & Bareket, 1994;Knerr, Simutis, & Johnson, 1979).…”