2019 IEEE International Conference on Service-Oriented System Engineering (SOSE) 2019
DOI: 10.1109/sose.2019.00035
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Looking Into Online Gaming From Measurement Perspective

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Cited by 5 publications
(1 citation statement)
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“…A gaming QoE paradigm for OMG is explored in (Moller et al, 2018). It also discusses a few research questions, such as whether the cloud gaming (CG) QoE assessment model proposed in (Yang et al, 2019) can be used to measure OMG QoE, how important is jitter when exploring the impact of packet loss on gaming QoE, which features influenced the most to the overall gaming QoE during playing online mobile game, and how can gaming QoE be predicted using only network monitoring data. Some ML-based QoE predictive models for video gaming and multimedia applications are highlighted in (Huang et al, 2018;Anwar et al, 2020;Kougioumtzidis et al, 2022) but most of them are relying on application-level metrics.…”
Section: Related Workmentioning
confidence: 99%
“…A gaming QoE paradigm for OMG is explored in (Moller et al, 2018). It also discusses a few research questions, such as whether the cloud gaming (CG) QoE assessment model proposed in (Yang et al, 2019) can be used to measure OMG QoE, how important is jitter when exploring the impact of packet loss on gaming QoE, which features influenced the most to the overall gaming QoE during playing online mobile game, and how can gaming QoE be predicted using only network monitoring data. Some ML-based QoE predictive models for video gaming and multimedia applications are highlighted in (Huang et al, 2018;Anwar et al, 2020;Kougioumtzidis et al, 2022) but most of them are relying on application-level metrics.…”
Section: Related Workmentioning
confidence: 99%