2020
DOI: 10.1080/0144929x.2020.1829707
|View full text |Cite
|
Sign up to set email alerts
|

Location-based challenges for playful neighbourhood exploration

Abstract: Location-based activities can challenge citizens to explore their neighbourhood in new playful ways. This paper presents a classification of such playful activities based on the literature and experience gained (1) in co-creation sessions and (2) gameplay for neighbourhood exploration with citizens in the Hague. The location-based game designed for this purpose encouraged neighbourhood exploration and social interaction that went beyond the everyday normal. Results showed that citizens are specifically interes… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
6
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
3
2

Relationship

1
4

Authors

Journals

citations
Cited by 9 publications
(10 citation statements)
references
References 70 publications
0
6
0
Order By: Relevance
“…As last stage, further workshops were done with children/teenagers (10-16 age group) to 1) jointly create content for the game that not only is appropriate but also appeals to this target group, and 2) validate the game in its capacity to provide opportunities that promote meaningful social interaction [5]. The game has shown to be successful at creating opportunities for social interaction (within a group of friends, with strangers, and with the environment) through co-located challenges of different types and difficulties, which, in turn, provides a game play experience that children enjoy and that is positive to them (i.e., bears meaning to them) [5,18]. For this reason, this game is selected as a proof of concept for this architecture.…”
Section: Proof Of Concept: the "Secrets Of The South"mentioning
confidence: 97%
See 3 more Smart Citations
“…As last stage, further workshops were done with children/teenagers (10-16 age group) to 1) jointly create content for the game that not only is appropriate but also appeals to this target group, and 2) validate the game in its capacity to provide opportunities that promote meaningful social interaction [5]. The game has shown to be successful at creating opportunities for social interaction (within a group of friends, with strangers, and with the environment) through co-located challenges of different types and difficulties, which, in turn, provides a game play experience that children enjoy and that is positive to them (i.e., bears meaning to them) [5,18]. For this reason, this game is selected as a proof of concept for this architecture.…”
Section: Proof Of Concept: the "Secrets Of The South"mentioning
confidence: 97%
“…Additional requirements were elicited from children during workshops designed to this purpose [17,19]. The next stage explored the functionality that needs to be included in a design and implementation for the promotion of social interaction [18,20]. The proposed software architecture (Fig.…”
Section: Proof Of Concept: the "Secrets Of The South"mentioning
confidence: 99%
See 2 more Smart Citations
“…This holds true in particular for adolescents who are in a stage in life in which they are working on their own self-definition, their own identity [24]. Secondly, the explicit goal to foster social interaction in public space mandates consideration of factors that directly relate to location-based social interaction that do not necessarily hold for game design in general [25][26][27]. These challenges have to be addressed in a novel game requirements elicitation and analysis methodology for this specific type of game.…”
Section: Introductionmentioning
confidence: 99%