2022
DOI: 10.1007/978-3-031-15325-9_16
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Software Architecture for Location-Based Games Designed for Social Interaction in Public Space

Abstract: Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on social interaction in public space. They have been successful to various extents at bringing players together to interact in public space; yet there is lack of knowledge and consensus on how to design these games from a technical perspective. This paper proposes a software architecture that stems from a cross-game analysis of representative games of this genre, in which 6 core architectural components are identi… Show more

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Cited by 3 publications
(8 citation statements)
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“…Numerous strategies exist to influence the level of engagement of the elderly with interactive technology in AAL settings, such as the allowance of creative expression, emotional attachment, knowledge sharing, and activities with a purpose they identify with [17,38,39]. It is worth noting, however, that by "the elderly", this paper refers to healthy independent senior individuals and not to those seriously impaired mentally or physically.…”
Section: User Acceptance Of Aal Technology: Engagement and The Contri...mentioning
confidence: 99%
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“…Numerous strategies exist to influence the level of engagement of the elderly with interactive technology in AAL settings, such as the allowance of creative expression, emotional attachment, knowledge sharing, and activities with a purpose they identify with [17,38,39]. It is worth noting, however, that by "the elderly", this paper refers to healthy independent senior individuals and not to those seriously impaired mentally or physically.…”
Section: User Acceptance Of Aal Technology: Engagement and The Contri...mentioning
confidence: 99%
“…This conceptual architecture assumes a 3-tier AAL system as what is commonly proposed as future healthcare systems: with edge and fog computing as architectural concepts needed to adopt new IoT sensors/actuators and handle the consequentially huge amounts of data with a short reaction time [24,60]. The architectural proposal for the LBGs is based on what these games require to work in terms of infrastructure and third-party services (e.g., map provision, gaming accounts, and geolocated points of interest) [17,61].…”
Section: Location-based Games As Media To Gamify Mets and Promote Usa...mentioning
confidence: 99%
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