“…The design, art, software and pedagogy teams work together to produce a finished product (Zyda, ), perceived as the result of a systematic, conscious and consistent application of a game design process (Gentile, La Guardia, Dal Grande, Ottaviano, & Allegra, ; Harteveld, Guimarães, Mayer, & Bidarra, ; Hess and Gunter, ). The pedagogy and story should be aligned together to form a balance between the fun and learning features (Csikszentmihalyi, ) in order for spurring motivation and engagement to delineate the distinctive features of an educational game and thereby spurring in‐game learning activities, content acquisition, feedback, assessment and reflection (Gutner 2008; Manusos, Busby, & Clark, ; Neville & Shelton, ) in the context of a particular academic domain (see Figure ).…”