SIGGRAPH Asia 2012 Technical Briefs 2012
DOI: 10.1145/2407746.2407772
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Lip-synced character speech animation with dominated animeme models

Abstract: One of the holy grails of computer graphics is the generation of photorealistic images with motion data. To re-generate convincing human animations might not be the most challenging part, but it is definitely one of ultimate goals for computer graphics. Amongst full-body human animations, facial animation is the challenging part because of its subtlety and familarity to human beings.In this paper, we like to share the work of lip-sync animation, part of facial animations, as a framework for synthesizing lip-sy… Show more

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Cited by 1 publication
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“…In particular, phonemes (diphones) and face poses are associated with animation curves predefined by artists to enable easy control over the animation. Lip-sync animation can be applied to a wide range of applications, such as computer games [11] and animation production [12]- [14]. Also, there is a related work focused on incorporating emotion in speech-driven animation [15].…”
Section: Related Workmentioning
confidence: 99%
“…In particular, phonemes (diphones) and face poses are associated with animation curves predefined by artists to enable easy control over the animation. Lip-sync animation can be applied to a wide range of applications, such as computer games [11] and animation production [12]- [14]. Also, there is a related work focused on incorporating emotion in speech-driven animation [15].…”
Section: Related Workmentioning
confidence: 99%