A flight simulator was used to investigate the perception of self-motion and visual scene motion during the induction of saturated 10 deglsec yaw and 50 m/sec surge vection, and during subsequent impairment of saturated vection by inertial motions. The subjects (n = 5) did not perceive any selfacceleration or visual scene deceleration during the induction of saturated vection but perceived a rather sudden change in self-velocity and visual scene velocity. The mean group times to saturated veetion were 3.0 sec for yaw and 2.7 sec for surge. Above certain inertial motion amplitudes, the subjects reported additional self-motion from the applied inertial motions while experiencing saturated veetion. To impair saturated yaw vection, these amplitudes were 0.6 m/sec-, 0.4 m/sec-, 8 deg/sec-, and 5 deg/sec 2, for surge, sway, roll and yaw motions, respectively. To impair saturated surge vection, these amplitudes were 0.6 m/sec-, 0.3 m/sec-, 5 deg/sec-, and 4 deg/sec-, respectively. The results indicate that saturated vection is more robust for translations than for rotations because the rotational inertial amplitudes were closer to the amplitudes at which the applied inertial motion was perceived than the translational inertial amplitudes.