2013
DOI: 10.1145/2508363.2508422
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Linear efficient antialiased displacement and reflectance mapping

Abstract: Figure 1: A high-quality animated production model (Ptex T-rex model c Walt Disney Animation Studios.) rendered in real time under directional and environment lighting using LEADR mapping on an NVidia GTX 480 GPU. The surface appearance is preserved at all scales, using a single shading sample per pixel. Combined with adaptive GPU tessellation, our method provides the fastest, seamless, and antialiased progressive representation for displaced surfaces. AbstractWe present Linear Efficient Antialiased Displaceme… Show more

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Cited by 67 publications
(70 citation statements)
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“…Improved version, that includes discrete stochastic for random spatial variation of BRDF, is presented recently [174]. In order to solve antialiasing of surfaces using high-level of details using microfacet models at all scales Dupuy et al proposed Linear Efficient Antialiased Displacement and Reflectance (LEADR) Mapping [175]. Multi-scale approach of rendering composite materials, whose morphological structures are defined at several embedded scales, using homogenization process was shown in [176].…”
Section: Bipv Facade Module To Building Scalementioning
confidence: 99%
“…Improved version, that includes discrete stochastic for random spatial variation of BRDF, is presented recently [174]. In order to solve antialiasing of surfaces using high-level of details using microfacet models at all scales Dupuy et al proposed Linear Efficient Antialiased Displacement and Reflectance (LEADR) Mapping [175]. Multi-scale approach of rendering composite materials, whose morphological structures are defined at several embedded scales, using homogenization process was shown in [176].…”
Section: Bipv Facade Module To Building Scalementioning
confidence: 99%
“…Accurately modeling and efficiently rendering the subtle reflection effects of surface microstructure has been an area of significant recent interest [Dupuy et al 2013;Jakob et al 2014;Yan et al 2014] for man-made materials. The technique proposed by [Dupuy et al 2013] admits a microstructure scaling factor which can uniformly reduce or increase the amplitude of surface microstructure as a material deforms.…”
Section: Stretch Neutral Compressionmentioning
confidence: 99%
“…The technique proposed by [Dupuy et al 2013] admits a microstructure scaling factor which can uniformly reduce or increase the amplitude of surface microstructure as a material deforms. Our work models a richer set of deformation-based reflectance effects by directionally blurring and sharpening the surface microstructure based on local surface strain, and we tune this filtering to match measurements of real skin patches.…”
Section: Stretch Neutral Compressionmentioning
confidence: 99%
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“…Screen-space normal distribution functions (S-NDFs) and screen-space mipmaps (S-MIPs) enable interacting with large-scale particle data without re-sampling the particles after every interaction. A high-quality visualization of a Copper-Silver Mixture is updated in real time after user operations, including changing the lighting environment, e.g., the light direction, as shown in T 1 , T 2 , and T 3 , changing the specular exponent of the material, as shown in T 4 and T 5 , changing the transfer function, as shown in T 6 , T 7 , and T 8 , or zooming out (vertical direction).…”
Section: Introductionmentioning
confidence: 99%