2015
DOI: 10.1145/2766894
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Skin microstructure deformation with displacement map convolution

Abstract: We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a highresolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several in vivo skin samples as they are stretched and compressed in different directions, quantifying how stretching smooths the skin and compression makes it rougher. We tabulate the resulting surface normal distributions, and show that co… Show more

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Cited by 40 publications
(21 citation statements)
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“…instead applied complementary spherical gradient illumination based alignment of Wilson et al [2010] in conjunction with high speed photography to acquire longer facial performance sequences, and employed a heuristics based diffuse-specular separation on the acquired data to obtain albedo and normal maps for rendering. Nagano et al [2015] have extended [Graham et al 2013] to acquire microgeometry of various skin patches under stretch and compression and employed the acquired data for efficient real-time rendering of dynamic facial microgeometry using texture space filtering. For true video-rate dynamic capture, have proposed employing spectral multiplexing with polarized spherical gradient illumination (using an RGB LED sphere) for facial performance capture.…”
Section: Related Workmentioning
confidence: 99%
“…instead applied complementary spherical gradient illumination based alignment of Wilson et al [2010] in conjunction with high speed photography to acquire longer facial performance sequences, and employed a heuristics based diffuse-specular separation on the acquired data to obtain albedo and normal maps for rendering. Nagano et al [2015] have extended [Graham et al 2013] to acquire microgeometry of various skin patches under stretch and compression and employed the acquired data for efficient real-time rendering of dynamic facial microgeometry using texture space filtering. For true video-rate dynamic capture, have proposed employing spectral multiplexing with polarized spherical gradient illumination (using an RGB LED sphere) for facial performance capture.…”
Section: Related Workmentioning
confidence: 99%
“…Another line of previous research focuses on capturing microgeometry explicitly using visible light [Graham et al 2013;Nagano et al 2015;Nam et al 2016]. Unlike this prior work, we do not try to explicitly reconstruct the microgeometry of the surface, but instead measure a slice of the local BRDF which is then used to infer the GNDF.…”
Section: Related Workmentioning
confidence: 99%
“…Gotardo et al [2015] propose a simpler binocular setup with spectral and temporal multiplexing of nine light sources to compute dynamic albedo and normal maps, but only diffuse reflectance is modeled. Finally, Nagano et al [2015] have acquired microgeometry of various skin patches under stretch and compression (using polarized spherical gradient illumination) and employed the acquired data for building an efficient real-time rendering technique for dynamic facial microgeometry using texture space filtering of the neutral displacement map. Our work is related to this but we estimate skin surface geometry changes due to stretching and compression at the scale of mesostructure.…”
Section: Practical Dynamic Facial Appearance Modeling and Acquisitionmentioning
confidence: 99%