2021
DOI: 10.1007/s12144-021-01841-1
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Library for universal virtual reality experiments (luVRe): A standardized immersive 3D/360° picture and video database for VR based research

Abstract: Virtual reality is a promising tool for experimental psychology, enhancing the ecological validity of psychological science. The advantage of VR is that it enables researchers to study emotional and cognitive processes under realistic conditions while maintaining strict experimental control. To make it easier for scientists to get into the world of VR research and to improve the comparability of scientific results, we have created and validated a standardized set of 3D/360° videos and photos. Study 1 investiga… Show more

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Cited by 29 publications
(44 citation statements)
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“…The sample size was determined based on previous studies that conducted EEG measurements in a VR condition (Kisker et al, 2020;Lange and Osinsky, 2020;Schöne et al, 2021). Based on these studies, we aimed for a sample of about 25 participants per subgroup (see Exploration time and behavior).…”
Section: Participantsmentioning
confidence: 99%
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“…The sample size was determined based on previous studies that conducted EEG measurements in a VR condition (Kisker et al, 2020;Lange and Osinsky, 2020;Schöne et al, 2021). Based on these studies, we aimed for a sample of about 25 participants per subgroup (see Exploration time and behavior).…”
Section: Participantsmentioning
confidence: 99%
“…Based on these studies, we aimed for a sample of about 25 participants per subgroup (see Exploration time and behavior). Although data acquisition was stopped due to the COVID-19 pandemic, we are optimistic that we obtained an adequate number of data sets corresponding to groups sizes implemented in previous VR studies (see Schöne et al, 2019;Kisker et al, 2020;Lange and Osinsky, 2020;Schöne et al, 2021). The participants received either partial course credits or 15€ for participation.…”
Section: Participantsmentioning
confidence: 99%
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“…Implications for the method of this investigation will be drawn from these findings. The Library for Universal Virtual Reality Experiments (luVRe) by Schöne and colleagues [29] includes 450 videos with 69 subjects recorded with an Insta 360°VR camera (Insta360, Shenzhen, China) and tripod. It includes everyday scenes and unusual encounters with varying arousal and valence (e.g., calming nature scenes, tourist attractions/cities, a visit to the dentist, male strippers, puppies playing, or a beer in a bar).…”
Section: Visual Stimuli and Object Databasesmentioning
confidence: 99%
“…Further differences between 2D and 3D objects have been described. Apart from Schöne and colleagues [29] who measured the emotional and motivational response of the videos using EEG and Li and colleagues [12] who recorded head movements, explicit and conscious measurement methods were most frequently used. Explicit measures provide information about what people want to disclose.…”
Section: Visual Stimuli and Object Databasesmentioning
confidence: 99%