2011
DOI: 10.4018/ijgbl.2011040101
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Leveraging Mobile Games for Place-Based Language Learning

Abstract: This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern United States. This paper explores both the complexities and benefits of integrating mobile games in second and foreign language learning contexts. Relevant background i… Show more

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Cited by 148 publications
(43 citation statements)
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References 25 publications
(35 reference statements)
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“…One such routine is, for instance, implementing elements of social means of engaging with others or gamification in the app (see e.g. Holden & Sykes, 2011;Thorne, 2013).…”
Section: Discussionmentioning
confidence: 99%
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“…One such routine is, for instance, implementing elements of social means of engaging with others or gamification in the app (see e.g. Holden & Sykes, 2011;Thorne, 2013).…”
Section: Discussionmentioning
confidence: 99%
“…In other words, augmenting puts an emphasis on extending opportunities to practice language in a variety of social settings and observe how language is used by various speakers. It is claimed that user-generated opportunities for social interaction are increasing due to social networking and using game-based features (Holden & Sykes, 2011;Thorne, 2013).…”
Section: Background and Research Questionsmentioning
confidence: 99%
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“…Serious games are one of the most popular choices for spending free time [4]. MAR technology has great potential in education and entertainment applications [13]. MAR serious games are obviously consistent with the situated learning theory [20] which advocates that learning is more effective through collaborative authentic problem solving, in the natural environment where the constructed knowledge is used.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, Mobile Augmented Reality (MAR) technology matures, making feasible new kinds of applications with great potential for learning and entertainment. MAR apps take advantage of the awareness of time, position, and user state context for digital interaction with the environment [13], [18], [19]. This kind of applications dynamically overlay digital information on the natural environment, enhancing the interaction with space, natural or structured.…”
Section: Introductionmentioning
confidence: 99%