“…The experiment, set up with a longitudinal methodological approach, resulted in the observation of a negative association between the frequency of violent video games usage by children and adolescents and their school results (Gentile, 2004). Other recent studies have examined the effect of digital technology usage on student engagement in their school and personal work (Burban, Cottier, & Michaut, 2014; Guichon, 2012; Johnson, 2010). Annetta, Mangrum, Holmes, Collazo, and Cheng (2009) studied the effect of digital scientific educational games on the school performance of students in secondary education.…”