2019
DOI: 10.5171/2019.133016
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Learning with the Games: a Competitive Environment based on Knowledge

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Cited by 2 publications
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“…Also, competitiveness is used as one of the main factors to be taken into account for this research, since it has been shown that students develop their cognitive skills better in a competitive context to improve their overall performance [33] and optimize the execution of certain activities through gamification [34].…”
Section: Introductionmentioning
confidence: 99%
“…Also, competitiveness is used as one of the main factors to be taken into account for this research, since it has been shown that students develop their cognitive skills better in a competitive context to improve their overall performance [33] and optimize the execution of certain activities through gamification [34].…”
Section: Introductionmentioning
confidence: 99%