2016 15th International Conference on Information Technology Based Higher Education and Training (ITHET) 2016
DOI: 10.1109/ithet.2016.7760701
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Learning with educational apps: A qualitative study of the most popular free apps in Norway

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Cited by 10 publications
(7 citation statements)
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“…Research has shown that the majority of educational apps are presented in the form of a game or a multiple choice quiz, in a closed-ended format, specially designed for simple math or literacy purposes or drawing, supporting only input from a single-finger touch, without conceptualizing the affordances of the new technological interfaces (Baccaglini-Frank and Maracci, 2015). Other apps focus on the “fun” experience so that the emphasis on the specific educational content is too weak (Kolâs et al , 2016). Several reviews of educational apps for young-age children have also found that most of them simply follow outdated models in the form of skill and drill practices and flashcards (Callaghan and Reich, 2018).…”
Section: Review Of Literature On App Evaluationmentioning
confidence: 99%
“…Research has shown that the majority of educational apps are presented in the form of a game or a multiple choice quiz, in a closed-ended format, specially designed for simple math or literacy purposes or drawing, supporting only input from a single-finger touch, without conceptualizing the affordances of the new technological interfaces (Baccaglini-Frank and Maracci, 2015). Other apps focus on the “fun” experience so that the emphasis on the specific educational content is too weak (Kolâs et al , 2016). Several reviews of educational apps for young-age children have also found that most of them simply follow outdated models in the form of skill and drill practices and flashcards (Callaghan and Reich, 2018).…”
Section: Review Of Literature On App Evaluationmentioning
confidence: 99%
“…They are training children in automating tasks such as addition and subtraction through ongoing practice and repetition. Such apps are amongst the most popular and top rated in the app market [3], [16]. It is thus worthwhile to examine whether these widely used and positively perceived apps are beneficial for children and their learning.…”
Section: Introductionmentioning
confidence: 99%
“…The app under study could be described as instructive [18]; it is mostly a drill and practice app, with game-like external rewards. Its design reflects the design of the great majority of learning apps available in the market (see also [21]). The strengths of this type of learning design is the potential to provide immediate feedback and automate simple skills such as addition of small sums through repetition (ibid).…”
Section: Discussionmentioning
confidence: 99%