2022
DOI: 10.1152/advan.00117.2022
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Learning veterinary anatomy playing cards

Abstract: Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of 4 sets of cards were designed, each one with different anatomical topics (structure identification, articulation and positioning, clinical anatomy and comparative anatomy); student… Show more

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Cited by 2 publications
(4 citation statements)
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“…Different methods can make up a BL experience in anatomy. In our study, the FC is the central element, which is closely linked to students' cooperative work throughout the sessions and to a gamification element consisting of a card game designed to self-assess and reinforce knowledge [20]. Our results are in line with those of other authors who have reported the beneficial effects of BL in human anatomy teaching and show that active learning strategies are appreciated by students.…”
Section: The Usefulness Of Blended Learning In the Teaching Of Anatom...supporting
confidence: 89%
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“…Different methods can make up a BL experience in anatomy. In our study, the FC is the central element, which is closely linked to students' cooperative work throughout the sessions and to a gamification element consisting of a card game designed to self-assess and reinforce knowledge [20]. Our results are in line with those of other authors who have reported the beneficial effects of BL in human anatomy teaching and show that active learning strategies are appreciated by students.…”
Section: The Usefulness Of Blended Learning In the Teaching Of Anatom...supporting
confidence: 89%
“…Basically, the game consisted of answering questions related to the day's practical. These questions were organised in 4 groups and appeared on a series of previously prepared cards [20].…”
Section: Anatomy Cards Gamementioning
confidence: 99%
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