2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00650
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Learning to Dress 3D People in Generative Clothing

Abstract: Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shapes. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. … Show more

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Cited by 248 publications
(212 citation statements)
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References 46 publications
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“…Binary user study. To perform a direct comparison, we follow [21,25], and show results of two methods to the turkers at the same time. The turkers are asked to pick the one that they think is more perceptually natural.…”
Section: Perceptual Naturalnessmentioning
confidence: 99%
“…Binary user study. To perform a direct comparison, we follow [21,25], and show results of two methods to the turkers at the same time. The turkers are asked to pick the one that they think is more perceptually natural.…”
Section: Perceptual Naturalnessmentioning
confidence: 99%
“…All the above methods do not provide topology-consistent dynamic human meshes with detailed surface geometry, which are very useful for training and evaluating graph-based deep neural networks. The CAPE [48] dataset is a dynamic 3D clothed human model dataset with consistent SMPL mesh topology (6890 vertices), but the geometry details are limited due to using a small number of vertices. Moreover, the color images are re-rendered, not real captured.…”
Section: B 3d Human Datasetsmentioning
confidence: 99%
“…In 3D vision, HMR [34] applies adversarial learning to estimate 3D human body shape and pose from 2D images. CAPE [35] uses it to learn a model of people in clothing. Fernández Abrevaya et al [36] and Shamai et al [37] use adversarial training to model faces in 3D.…”
Section: Related Workmentioning
confidence: 99%