Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces 2019
DOI: 10.1145/3343055.3359716
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Learning to Drag: The Effects of Social Interactions in Touch Gestures Learnability for Older Adults

Abstract: Full bibliographic details must be given when referring to, or quoting from full items including the author's name, the title of the work, publication details where relevant (place, publisher, date), pagination, and for theses or dissertations the awarding institution, the degree type awarded, and the date of the award.

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Cited by 3 publications
(3 citation statements)
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“…They might therefore be perceived as mean to address the need for a translucent system. Even gestures, which are understood as known by a large part of the population, such as dragging objects on a touchscreen, are not guaranteed to be understood by all users, as shown for elderly users by Mihajlov et al [41]. The particular request of controllers might not just be related to problems with executing gestures correctly but also with effects like haptic uncanny valley [42], i.e., that the haptic sense often still is excluded from the experience, while being important for human perception.…”
Section: Discussionmentioning
confidence: 99%
“…They might therefore be perceived as mean to address the need for a translucent system. Even gestures, which are understood as known by a large part of the population, such as dragging objects on a touchscreen, are not guaranteed to be understood by all users, as shown for elderly users by Mihajlov et al [41]. The particular request of controllers might not just be related to problems with executing gestures correctly but also with effects like haptic uncanny valley [42], i.e., that the haptic sense often still is excluded from the experience, while being important for human perception.…”
Section: Discussionmentioning
confidence: 99%
“…Often mentioned in conjunction or synonymously with learnability is discoverability [8,15,21]. The term 'discoverability' in the context of usability and human-computer interaction was popularised by Norman [26], who describes it through the following question:…”
Section: Background and Related Workmentioning
confidence: 99%
“…The main motivation for this work was to study the dynamics of peer-to-peer interaction and the role of mentoring during introductory game-based learning of digital skills. Our previous work showed that older citizens can rapidly acquire core skills playing simple games on a touch table [2,3].…”
Section: Motivationmentioning
confidence: 99%