“…For example, game developers can tailor resources to gamers who learn in a certain way, which increases their level of satisfaction and learning outcomes while cutting down on the amount of time it takes to learn. Kolb's model, Dunn and Dunn's VAK model, the Big Five model, the Honey and Mumford models, the Felder and Silverman models, the Gregorian model, the Carl index model, and Brick Meyers, Howard Gardner, and Chris Jackson's style are all examples of common learning styles (Khenissi et al, 2016;Deborah et al, 2014). Among the several learning styles, many researchers prefer Felder and Silverman's because it provides a more detailed description of the learner's "learning style," including four distinct dimensions of the learner's preferences and psychological components of learning.…”