2021
DOI: 10.3991/ijet.v16i15.24165
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Development and Evaluation of a Mobile-Learning Application Based on the Felder-Silverman Learning Styles Model

Abstract: Every student has a different learning style. Not all of these learning styles can be facilitated through classroom learning. Mobile learning (m-learning) is the use of mobile technology to support learning activities and facilitate a variety of student learning styles. However, no previous studies of the development of m-learning products have tested the possibility of facilitating different learning styles within a single M-learning application. This study describes the development and evaluation of an adapt… Show more

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Cited by 13 publications
(15 citation statements)
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“…The user's actions are attentively observed in a secure setting, usually a lab equipped with cameras. The entire scenario was designed with the intention of collecting subjective, qualitative, and quantitative data that could be used to assess usability and identify interface problems [16]. Consequently, this method of measuring total user satisfaction.…”
Section: Participants-based Usability Evaluationmentioning
confidence: 99%
“…The user's actions are attentively observed in a secure setting, usually a lab equipped with cameras. The entire scenario was designed with the intention of collecting subjective, qualitative, and quantitative data that could be used to assess usability and identify interface problems [16]. Consequently, this method of measuring total user satisfaction.…”
Section: Participants-based Usability Evaluationmentioning
confidence: 99%
“…erefore, it has a broad application prospect in information processing, pattern recognition, intelligent control, and other fields. Neural network-based control is called neural network control [22][23][24][25]. Intelligent simulation based on a neural network is used for control and is an important form of intelligent control, which has achieved rapid development in recent years.…”
Section: Related Workmentioning
confidence: 99%
“…This problem with learning styles has prompted educational scholars to investigate and construct learning type models. The David A. Kolb Learning Style, The Learning Style of Peter Honey and Alan Mumford, and the Felder-Silverman Learning Styles Model(FSLSM) are examples of learning style theories that have been developed [17]. The FSLSM is used as a learning style reference in this study.…”
Section: A Personalized Game-based Learning and Learning Stylementioning
confidence: 99%
“…The FSLSM is the most appropriate learning-style model for analyzing the learning styles of e-learning users, according to Deborah, Baskaran, and Kannan 2014 [18]. The FSLSM can also be used to examine learning item preferences and e-learning system interaction designs [17]. In this section, we will look at different learning style models, specifically the Felder-Silverman Learning Style Model (FSLSM) 1988, to recognize learners' learning styles to build an adjustable GBL and thus deliver successful learning.…”
Section: A Personalized Game-based Learning and Learning Stylementioning
confidence: 99%