2018
DOI: 10.1186/s41039-018-0088-6
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Learning on mobile augmented reality trails of integrity and ethics

Abstract: At the heart of university education, there must be an emphasis on students developing academic integrity and ethics (AIE), which is essential for their personal development and future professional careers. This paper reports on a project which employs an augmented reality (AR) interface accessed on mobile devices to bring AIE scenarios alive for students in everyday campus contexts. Mobile learning paths called ‘Trails of Integrity and Ethics’ (TIEs) have been created on Hong Kong university campuses, with st… Show more

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Cited by 17 publications
(9 citation statements)
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“…Among these institutions, the National Taiwan University of Science and Technology (Taiwan) was in the first position, with 25 articles and 1417 citations. Moreover, this institution had the largest average number of articles per year (56.68) and the highest h-index (15).…”
Section: Productivity Of Authors Institutions and Countriesmentioning
confidence: 96%
See 1 more Smart Citation
“…Among these institutions, the National Taiwan University of Science and Technology (Taiwan) was in the first position, with 25 articles and 1417 citations. Moreover, this institution had the largest average number of articles per year (56.68) and the highest h-index (15).…”
Section: Productivity Of Authors Institutions and Countriesmentioning
confidence: 96%
“…Since then, AR has been considered a paradigm based on composing a real-time view that combines the physical world with digital objects. This offers high levels of natural interaction, since the artificial vision techniques used by AR allow the user to detect simple interactions [15]. Considering the phenomenon of digital information ubiquitousness, which is increasingly present in our daily activities, we can perceive that the limits between the physical and virtual worlds are less and less clear.…”
Section: Introductionmentioning
confidence: 99%
“…All the three technological innovations when combined and developed as onegamification, mobile technology, and augmented realitydisrupt teaching and learning and bring education to a new level of content and experiences. For example, in a gamified mobile augmented reality trails of integrity and ethics app, the app has "helped students to become more active and engaged in their learning of abstract conceptual knowledge about AIE, and that their perspectives on AIE have changed as they have begun to link ethical dilemmas on the TIEs with their everyday realities" [21]. In another study, a gamified mobile app with augmented reality was developed about responsible use of social media [15].…”
Section: Introductionmentioning
confidence: 99%
“…Based on research that has been carried out previously learning using Augmented Reality media, the results were obtained that there was a significant influence on student learning outcomes (Muktiani et al, 2022;Fidan & Tuncel, 2019). The use of Augmented Reality-based learning media makes students more active in the learning process (Wong et al, 2018). In addition, learning using Augmented Reality (AR) technology can also encourage students to learn independently, foster a desire to explore new possibilities, and replace expensive practicum equipment with multimedia models (Singh et al, 2019;Majeed & Ali, 2020;Noroozi et al, 2019;Wang et al, 2018).…”
Section: Introductionmentioning
confidence: 99%