2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON) 2019
DOI: 10.1109/chilecon47746.2019.8988017
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Learning of Information Technologies in Administration Sciences through gamification techniques

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Cited by 3 publications
(2 citation statements)
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“…In these studies, gamification was presented in business simulations with the aim of putting acquired knowledge into practice (e.g., Craven, 2015; Gatti et al, 2019; Jakubowski, 2014; Reiners et al, 2015). This method was used in courses on entrepreneurship and business plan (e.g., Aries et al, 2020; Isabelle, 2020), resource and business management (e.g., Mellado et al, 2019; Müller et al, 2015; Rajšp et al, 2017; Sepehr & Head, 2013; Stepanova et al, 2018; Wang et al, 2017; Wood & Reiners, 2012), marketing (e.g., Bechkoff, 2019; Dikcius et al, 2021), and human relations (e.g., Osipovskaya & Miakotnikova, 2020; Veltsos, 2017).…”
Section: Resultsmentioning
confidence: 99%
“…In these studies, gamification was presented in business simulations with the aim of putting acquired knowledge into practice (e.g., Craven, 2015; Gatti et al, 2019; Jakubowski, 2014; Reiners et al, 2015). This method was used in courses on entrepreneurship and business plan (e.g., Aries et al, 2020; Isabelle, 2020), resource and business management (e.g., Mellado et al, 2019; Müller et al, 2015; Rajšp et al, 2017; Sepehr & Head, 2013; Stepanova et al, 2018; Wang et al, 2017; Wood & Reiners, 2012), marketing (e.g., Bechkoff, 2019; Dikcius et al, 2021), and human relations (e.g., Osipovskaya & Miakotnikova, 2020; Veltsos, 2017).…”
Section: Resultsmentioning
confidence: 99%
“…In this sense, an artificial emotion can be implemented as a synthetic abstraction derived from the observation of human emotions, which allows improving the effectiveness of the decision made [58]. It is also relevant to test other techniques and tools such as ROL-type games [59], gamification techniques [60], or the application of multilingual verbal communication with a focus on human-robot interaction [61].…”
Section: Discussionmentioning
confidence: 99%