2021
DOI: 10.1609/aiide.v12i1.12876
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Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents

Abstract: In this work we introduce Quixote, a system that makes programming virtual agents more accessible to non-programmers by enabling these agents to be trained using the sociocultural knowledge present in stories. Quixote uses a corpus of exemplar stories to automatically engineer a reward function that is used to train virtual agents to exhibit desired behaviors using reinforcement learning. We show the effectiveness of our system with a case study conducted in a virtual environment called Robbery World that simu… Show more

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Cited by 4 publications
(4 citation statements)
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“…Our technique intrinsically motivates the agent to explore states that add nodes and edges that are anticipated by the exemplar story. Related, the learning from stories technique by Harrison et al (2016) uses stories to guide RL agents. However, it requires dozens of exemplar stories and each event is treated as a goal in a modular hierarchical policy; we only require a single story and generate a single unified policy.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Our technique intrinsically motivates the agent to explore states that add nodes and edges that are anticipated by the exemplar story. Related, the learning from stories technique by Harrison et al (2016) uses stories to guide RL agents. However, it requires dozens of exemplar stories and each event is treated as a goal in a modular hierarchical policy; we only require a single story and generate a single unified policy.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Li et al (2013) utilized crowdsourced data to generate plot-graph based narrative models. This framework was extended by Harrison and Riedl (2016) to learn reward functions for an RL system that controls virtual agents in the interactive narrative Robbery World.…”
Section: Related Workmentioning
confidence: 99%
“…Lee et al (2014) used dynamic Bayesian networks to model director agent decisions in educational interactive narratives. Crowdsourcing approaches have also been ex-amined to derive plot graphs for generating stories from prior players' input (Li et al 2013;Harrison and Riedl 2016). More recently, reinforcement learning techniques have been used to personalize adaptable event sequences in narrative-centered learning environments (Rowe et al 2014;Wang et al 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Similarly, learning methods can be used to train AI systems for human values. If values cannot easily be enumerated by human programmers, they can be learned (Harrison and Riedl, 2016). Some algorithms are discussed here to make the relationship between human learning methods and machine learning methods more clear.…”
mentioning
confidence: 99%