Proceedings of the 9th International Conference on Interaction Design and Children 2010
DOI: 10.1145/1810543.1810562
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Learning environmental factors through playful interaction

Abstract: In this paper we describe the design of an educational game for learning about energy and the environment using an interactive board called TagTiles. Learning activities, manipulation of tangible objects and the use of physical activity were combined as elementary components to develop a playful and engaging learning environment in which 8 to 10 year old children could learn independently, whilst also linking these learning activities to their daily behaviors. A contextual environment, RFID tagged cubes, kinet… Show more

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Cited by 16 publications
(11 citation statements)
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“…This result is in line with the body of work which supports tangible interaction as a pedagogical tool (Antle et al, 2009;Bakker et al, 2011). We argue that these observations are justified by the tangibility and the familiarity of the raw resources used to produce renewable energy, and by the "learning by doing" inherent quality of tangible interaction (Bakker et al, 2011;Zhang et al, 2010). Which in this case benefited the learning of variables that were more directly related to the tangible manipulation and detracted those who did not.…”
Section: Interacting With Wisesupporting
confidence: 85%
“…This result is in line with the body of work which supports tangible interaction as a pedagogical tool (Antle et al, 2009;Bakker et al, 2011). We argue that these observations are justified by the tangibility and the familiarity of the raw resources used to produce renewable energy, and by the "learning by doing" inherent quality of tangible interaction (Bakker et al, 2011;Zhang et al, 2010). Which in this case benefited the learning of variables that were more directly related to the tangible manipulation and detracted those who did not.…”
Section: Interacting With Wisesupporting
confidence: 85%
“…While a lot of studies on designing classroom technologies focus on facilitating learning activities (e.g., Bodén et al 2013;Charoenying 2008;da Silva et al 2011;Sylla 2013;Zhang et al 2010), only few research explorations also concern designing interactions which demand limited attentional resources from users (the teacher or the students). These works are known in the areas of ambient displaysdisplays designed to present information without requiring focused attention of users (Pousman and Stasko 2006) -, tangible user interfaces -interfaces provide users tangible representations of digital data to interact with (Shaer 2009) -and peripheral interaction (Bakker et al 2014).…”
Section: Related Work 21 Classroom Technologiesmentioning
confidence: 99%
“…3,27]). This is troubling because children, a segment of the population that could meaningfully contribute to resource management, are potentially being excluded.…”
Section: Eco-feedback Technology For Homesmentioning
confidence: 99%