Proceedings of the the 11th International Knowledge Management in Organizations Conference on the Changing Face of Knowledge Ma 2016
DOI: 10.1145/2925995.2926054
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Learning Enterprise Resource Planning (ERP) through Business Simulation Game

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Cited by 3 publications
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“…Serious simulation game design to support extensive understanding of closedloop supply chain concept in e-waste management context Despeisse (2018) Games and simulations in industrial engineering education: A review of the cognitive and affective learning outcomes William et al (2019) Embedding Mixed Reality in Humanitarian Logistics Gaming Hidayatno et al (2019) Designing a serious simulation game as a learning media of sustainable supply chain management for biofuel production Reggelin & Weigert (2019) A logistics management game for actors of a geographically distributed supply chain Egilmez & Gedik (2018) A gamification approach for experiential education of inventory control Milosz & Milosz (2018) Computer decision simulation games for logistic training of engineers Cuesta Aguiar & Nakano (2018) A model for the development of stealth serious games Van Den Berg et al (2017) Experiencing Supply Chain Optimizations: A Serious Gaming Approach Lindawati et al (2017) ThinkLog: Interactive learning for supply chain management Horng-Jyh (2016) Learning enterprise resource planning (ERP) through business simulation game Oates (2016) Learning and designing with serious games: Crowdsourcing for procurement Brauner et al (2016) Projecting efficacy and use of business simulation games in the production domain using technology acceptance models Due to the limited results in the first search, a wider search was done to identify any systematic literature reviews dealing with general education and also more specific industrial settings. The search terms "gamification" AND "literature review", limited to the last five years were used in the SCOPUS database, with a focus on the titles of the papers, to ensure that only systematic literature reviews were identified, rather than the literature sections of individual papers.…”
Section: Destyanto Et Al (2019)mentioning
confidence: 99%
“…Serious simulation game design to support extensive understanding of closedloop supply chain concept in e-waste management context Despeisse (2018) Games and simulations in industrial engineering education: A review of the cognitive and affective learning outcomes William et al (2019) Embedding Mixed Reality in Humanitarian Logistics Gaming Hidayatno et al (2019) Designing a serious simulation game as a learning media of sustainable supply chain management for biofuel production Reggelin & Weigert (2019) A logistics management game for actors of a geographically distributed supply chain Egilmez & Gedik (2018) A gamification approach for experiential education of inventory control Milosz & Milosz (2018) Computer decision simulation games for logistic training of engineers Cuesta Aguiar & Nakano (2018) A model for the development of stealth serious games Van Den Berg et al (2017) Experiencing Supply Chain Optimizations: A Serious Gaming Approach Lindawati et al (2017) ThinkLog: Interactive learning for supply chain management Horng-Jyh (2016) Learning enterprise resource planning (ERP) through business simulation game Oates (2016) Learning and designing with serious games: Crowdsourcing for procurement Brauner et al (2016) Projecting efficacy and use of business simulation games in the production domain using technology acceptance models Due to the limited results in the first search, a wider search was done to identify any systematic literature reviews dealing with general education and also more specific industrial settings. The search terms "gamification" AND "literature review", limited to the last five years were used in the SCOPUS database, with a focus on the titles of the papers, to ensure that only systematic literature reviews were identified, rather than the literature sections of individual papers.…”
Section: Destyanto Et Al (2019)mentioning
confidence: 99%