2015
DOI: 10.17485/ijst/2015/v8i26/80723
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Learning Effects of Pedagogical Robots with Programming in Elementary School Environments in Korea

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Cited by 18 publications
(7 citation statements)
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“…The appearance of the robots used, similar to that of humans, and the type of programming, which allows the interpretation of certain social behaviors, contribute to this objective. As found in other studies (de Graaf and Allouch, 2013;Park et al, 2015;Efstratiou et al, 2021), there is an increase in the motivation of users-in our case, children in a musical learning context.…”
Section: Discussionsupporting
confidence: 86%
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“…The appearance of the robots used, similar to that of humans, and the type of programming, which allows the interpretation of certain social behaviors, contribute to this objective. As found in other studies (de Graaf and Allouch, 2013;Park et al, 2015;Efstratiou et al, 2021), there is an increase in the motivation of users-in our case, children in a musical learning context.…”
Section: Discussionsupporting
confidence: 86%
“…An example thereof is the experience carried out by Marques de Andrade et al, 2018, who created a robot for musical keyboards with the aim of providing more creative and interactive educational activities associated with physics teaching. Park et al (2015), in turn, pursued to develop a kind of robot-based learning with programming meant to improve students' creativity and understand satisfaction in primary education classrooms. An instruction strategy was followed in this analysis that helped students to express learning contents about the Korean language, mathematics, and music in the movement of the educational robot with scratch-type programming so that learners could program the robot.…”
Section: Robotics and Music Applied To Education And Other Fieldsmentioning
confidence: 99%
“…The outcomes of previous studies coincide, in this respect, with the findings of this study. It has been stated that creative thinking skills can be cultivated with programming-based instructional designs for students with a normal skill level (Ataman Uslu et al, 2018;Clements & Gullo, 1984;Kim & Kim, 2016;Kobsiripat, 2015;Pardemean et al, 2011;Park et al, 2015). Design thinking activities in instructional design are claimed to have a significant impact on the high degree of change in gifted and talented students' creativity.…”
Section: Discussionmentioning
confidence: 99%
“…In RP studies carried out in the same age group (sixth grade, 11–12 years old) as the participants in the present study, substantial improvements were seen in the participants' computational thinking and programming skills [24], computational thinking and creativity [85], attitudes toward programming and understanding of programming concepts [113], and satisfaction with programming education with robots [94]. Moreover, at the end of RPA performed with pupils aged 3–11 years old, all participants, regardless of their age group, could intuitively learn the basics of programming and were capable of applying these notions into RP [71].…”
Section: Literature Reviewmentioning
confidence: 99%