2014
DOI: 10.1016/j.culher.2013.04.004
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Learning cultural heritage by serious games

Abstract: Immersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tangible goods such as museums, exhibitions, books and visual content. Serious games-videogames designed for educational objectives-appear as a new tool to learn cultural content in an engaging way. In this paper, we will provide an extensive portrait of the current proposition of serious gam… Show more

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Cited by 477 publications
(290 citation statements)
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“…Visitors with prerequisite knowledge, prior experiences, as well as associated individual interests and objective tend to take a more active role in engaging with museums (Reussner, 2007). Today, these fundamental ideas are increasingly being implemented through so-called "serious games", which embed information in a virtual world and create an entertaining experience through the flow of and interaction with the game (Mortara et al 2014). …”
Section: Introductionmentioning
confidence: 99%
“…Visitors with prerequisite knowledge, prior experiences, as well as associated individual interests and objective tend to take a more active role in engaging with museums (Reussner, 2007). Today, these fundamental ideas are increasingly being implemented through so-called "serious games", which embed information in a virtual world and create an entertaining experience through the flow of and interaction with the game (Mortara et al 2014). …”
Section: Introductionmentioning
confidence: 99%
“…Experts such as educators, art directors, game designers, scriptwriters, software developers, graphic and sound designers have specific competences, skills and roles, which are crucial in designing a serious game (Mortara et al, 2014). By the help of effective collaborations, the final version of a serious game would be technically and pedagogically robust.…”
Section: Discussionmentioning
confidence: 99%
“…So, SGs by several factors like storyboard, graphics, usability, collaboration/competition mechanisms and interaction devices, keep the players on the game. At the same time, by structuring the educational content and organizing its presentation they facilitate content learning (Mortara et al, 2014).…”
Section: The Current Situation In Turkeymentioning
confidence: 99%
“…Fenomena tersebut mengacu pada penggunaan sistem maya untuk membuat, bernavigasi, dan mengeksplorasi terhadap rekonstruksi lingkungan dari ketertarikan budaya [5]. Pengguna dapat menikmmati secara efektif untuk mengenal warisan budaya melalui pengalaman baru yang formatif dan mengasikkan dalam waktu yang bersamaan [6], terutama bagi kalangan muda [7]. Dalam kenyataannya, kemungkinan untuk kunjungan digital terhadap situs arkeologi (pengalaman dalam rekonstruksi secara interaktif) menjadikan pengalaman lebih menarik, memperkaya budaya dan menghibur bagi pengunjung.…”
Section: Pendahuluanunclassified