Abstract:With the advent of digital media and online information resources, public libraries as physical destinations for information access are being increasingly challenged. As a response, many libraries follow the trend of removing bookshelves in order to provide more floorspace for social interaction and collaboration. Such spaces follow a Commons 2.0 model: they are designed to support collaborative work and social learning. The acquisition of skills and knowledge is facilitated as a result of being surrounded by … Show more
“…Based on these findings, Gelatine was designed to increase mutual awareness among co-present users and help facilitate ice-breaking conversations. Elsewhere, we describe the detailed design rationale and system architecture behind Gelatine as a system to support hybrid placemaking (Bilandzic and Foth 2013a), as well as more specific ideas and principles of ambient media architecture for the design of hybrid personal learning environments (Caldwell, Bilandzic, and Foth 2012).…”
Section: Opportunities For Digital Technology As a Tool For Hybrid Plmentioning
“…Based on these findings, Gelatine was designed to increase mutual awareness among co-present users and help facilitate ice-breaking conversations. Elsewhere, we describe the detailed design rationale and system architecture behind Gelatine as a system to support hybrid placemaking (Bilandzic and Foth 2013a), as well as more specific ideas and principles of ambient media architecture for the design of hybrid personal learning environments (Caldwell, Bilandzic, and Foth 2012).…”
Section: Opportunities For Digital Technology As a Tool For Hybrid Plmentioning
“…1. Urban informatics (Foth, Choi, & Satchell, 2011): Based on this approach, we addressed two main roles: citizens and their empowerment through information and communication technologies (Unsworth, Forte, & Dilworth, 2014) (Hemmersam, Martin, Westvang, Aspen, & Morrison, 2016), and visual analytics support [16] to foster meaningful understanding and communication between citizens and decision makers [17] (Hemmersam, Martin, Westvang, Aspen, & Morrison, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Regarding visual analytics techniques, it is very important to reference the works related to visualization of space and time data. Andrienko et al, in their work "Space, Time and Visual Analytics" [16], emphasize that analyzing spatial data is no longer a unique task of professional analysts but that most citizens constantly perform it in their daily lives; therefore, it is necessary to create accessible and usable tools in order to facilitate their personal analysis. The different ways of measuring time -as a specific moment or as an interval-, the effects of spatial and temporal dependencies and the management of different scales to be able to analyze and make decisions, were fundamental issues that were considered in ARSpace.…”
Public space is a prerequisite for sustainable living, and it should be planned with the citizens´ needs as a starting point. In this paper, the process to carry out a collaborative environment is explained in order to support the improvement of the quality of public space through direct participatory processes. After analyzing previous works, a different approach was explored: generation of data and information based on people’s proposals and ideas and not on reports or complaints about the current state of public space. Augmented reality was chosen as a way for creating proposals and visual analytics in order to support collaboration and decision-making processes. Results showed a high level of acceptance by the stakeholders and, despite the difficulty in district institutions to work collaboratively and involve citizens, they acknowledged it is necessary to have comprehensive and inclusive visions to manage public space.
“…However, there are questions about how to integrate makerspaces into existing library practices and spaces and in ways that encourage the intended collaboration, shared knowledge, and peer‐to‐peer learning. Bilandzic and Foth argued that “the physical environment of future library and collaboration spaces must provide perceived affordances that enable users to retrieve and access information from the community of other library users” (Bilandzic and Foth, , p. 81). In other words, the library must provide physical manifestations of the collaborative knowledge practices afforded by the integration of makerspaces into libraries.…”
Makerspaces, designated spaces to foster creativity and technology skills, are increasingly being incorporated into libraries. Although makerspaces in libraries are depicted positively in the literature and are praised by professional organizations, there is little exploration of the acculturation that results as libraries and makerspaces learn to coexist. In keeping with Matt Ratto's model of “critical making,” we used the process of collaboratively building an interactive Readers’ Advisory Device (RAD) that runs on a Raspberry Pi computer to elicit introspection. In this poster we describe how our interdisciplinary group faced challenges working with unfamiliar tools and technology through a non‐hierarchical, collaborative, and iterative process, seeking knowledge and skills from the maker community. We then engaged the wider community around both how and why we developed this device by exhibiting it at a Maker Faire. Our experience taught us about the making process and helped us think critically about the intersection of libraries and makerspace cultural values. We found that making is as much an act of networking as of creation.
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