2011
DOI: 10.1016/j.compedu.2011.01.016
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Learning and motivational impacts of a multimedia science game

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Cited by 138 publications
(93 citation statements)
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“…Many serious game-based research protocols take place in formal settings, such as investigators' labs or classrooms (Barab & Dede, 2007;Barab, Gresalfi, & Ingram-Goble, 2010;Charsky & Ressler, 2011;Kafai, 2009;Kafai, Quintero, & Feldon, 2009;Klopfer, Sheldon, Perry, & Chen, 2012), or in structured, informal environments like museums and after-school programs (Miller, Chang, Wang, Beier, & Klisch, 2011;Squire, 2011;Squire, DeVane, & Durga, 2008). Overall, there is a lack of research that implements serious games in unstructured, informal learning environments where students have absolute choice on where and when to play (National Research Council, 2011).…”
Section: Background and Theoretical Frameworkmentioning
confidence: 98%
“…Many serious game-based research protocols take place in formal settings, such as investigators' labs or classrooms (Barab & Dede, 2007;Barab, Gresalfi, & Ingram-Goble, 2010;Charsky & Ressler, 2011;Kafai, 2009;Kafai, Quintero, & Feldon, 2009;Klopfer, Sheldon, Perry, & Chen, 2012), or in structured, informal environments like museums and after-school programs (Miller, Chang, Wang, Beier, & Klisch, 2011;Squire, 2011;Squire, DeVane, & Durga, 2008). Overall, there is a lack of research that implements serious games in unstructured, informal learning environments where students have absolute choice on where and when to play (National Research Council, 2011).…”
Section: Background and Theoretical Frameworkmentioning
confidence: 98%
“…For example, studies have suggested that digital games are useful in developing children's cognitive and social abilities (Yien, Hung, Hwang, & Lin, 2011). Researchers have also reported that educational computer games can improve students' interest in learning (Ebner & Holzinger, 2007;Gee, 2003;Prensky, 2001), which in turn increases their learning motivation (Burguillo, 2010;Dickey, 2011;Miller, Chang, Wang, Beier, & Klisch, 2011). Challenging games are frequently used in computer programming training to pursue these goals (Wang & Chen, 2010).…”
Section: Introductionmentioning
confidence: 97%
“…Papastergiou 2009), facilitate knowledge acquisition (e.g. Miller et al 2011), increase task engagement (e.g. Annetta et al 2009), and foster specific abilities such as problem solving and collaboration (e.g.…”
Section: Serious Games In Science Educationmentioning
confidence: 99%