2017
DOI: 10.25029/od.2017.93.13
|View full text |Cite
|
Sign up to set email alerts
|

Language for Specific Purposes and Graphic-Adventure Videogames:

Abstract: The use of videogames for educational purposes seems to increasingly be in the eye of teachers and publishers of didactic materials. Videogames can be a great support for language learners since they increase their time of exposure in an entertaining way. This research is a literature review which focuses on supporting language for specific purposes (LSP) students with graphic adventure videogames. This paper introduces theories of LSP teaching and learning combined with the characteristics of educational vide… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2018
2018
2022
2022

Publication Types

Select...
5

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(4 citation statements)
references
References 11 publications
0
4
0
Order By: Relevance
“…Regarding the type of exercises in Guadalingo , they are similar to the ones proposed by Casañ-Pitarch (2017) in his taxonomy of exercises for graphic adventures: puzzles, quizzes, follow-up dialogues and gaming skills. Exercises based on gathering and using objects were not identified, although obtaining the fictional money in the game allows that the player can change the appearance of the avatar with new clothes, hairstyles or other complements.…”
Section: Introductionmentioning
confidence: 78%
See 2 more Smart Citations
“…Regarding the type of exercises in Guadalingo , they are similar to the ones proposed by Casañ-Pitarch (2017) in his taxonomy of exercises for graphic adventures: puzzles, quizzes, follow-up dialogues and gaming skills. Exercises based on gathering and using objects were not identified, although obtaining the fictional money in the game allows that the player can change the appearance of the avatar with new clothes, hairstyles or other complements.…”
Section: Introductionmentioning
confidence: 78%
“…We consider that it is also an advantage for the player that the input is transferred with both visual and audio resources. On the processing stage, the type of activities corresponds to the ones in the taxonomy of Casañ-Pitarch (2017) for this genre of games. The activities in Guadalingo are drills based on puzzles, quizzes and follow-up dialogues; however, we could not identify any activities related to going and finding objects, or promoting some gaming skills, which would probably enhance the players' engagement in this serious video game.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Scientific problematics of investigation into VR technologies in educational sphere are very wide. The most urgent topics related with VR vary from the technical aspects of immersive effects to the issues of teaching in primary school ( [4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20], [21,22], [23,24]).…”
Section: Introductionmentioning
confidence: 99%