2022
DOI: 10.3917/rppg.079.0125
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La médiation jeu vidéo. Co-construction d’un dispositif

Abstract: À partir de notre expérience clinique d’un groupe à médiation par le jeu vidéo, nous souhaitons mettre en avant la dimension de co-construction nécessaire à l’établissement de ce cadre-dispositif, en appui sur le modèle de la médiation thérapeutique développée par « l’École lyonnaise ». Pour cela, nous nous appuyons sur notre expérience de trois ans en tant que co-animateurs d’un groupe thérapeutique à médiation jeu vidéo reposant sur l’utilisation d’une console Sony Playstation et du logiciel Les Sims dans sa… Show more

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“…While the Covid-19 pandemic has forced many countries to pay attention to e-health and to remote devices, it has also made it possible to increase the call for studies in the clinical psychology and psychopathology of digital relationships, a field in which few or no studies have been undertaken. Clinical psychologists working in this field have essentially focused on analyzing the psychic processes associated with certain therapeutic tools such as digital mediations via video games (Gillet, 2018;Haza, 2019;Gillet and Jung, 2022;Haza and Hung, 2022;Tisseron and Tordo, 2022). Others studies have analyzed the uses of digital technology, undertaken a psycho(patho)logy of our daily virtual reality (Tisseron, 2012;Vlachopoulou and Missonnier, 2019).…”
Section: Excess Contactmentioning
confidence: 99%
“…While the Covid-19 pandemic has forced many countries to pay attention to e-health and to remote devices, it has also made it possible to increase the call for studies in the clinical psychology and psychopathology of digital relationships, a field in which few or no studies have been undertaken. Clinical psychologists working in this field have essentially focused on analyzing the psychic processes associated with certain therapeutic tools such as digital mediations via video games (Gillet, 2018;Haza, 2019;Gillet and Jung, 2022;Haza and Hung, 2022;Tisseron and Tordo, 2022). Others studies have analyzed the uses of digital technology, undertaken a psycho(patho)logy of our daily virtual reality (Tisseron, 2012;Vlachopoulou and Missonnier, 2019).…”
Section: Excess Contactmentioning
confidence: 99%