2014
DOI: 10.1145/2602141
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1 -Based Construction of Polycube Maps from Complex Shapes

Abstract: Polycube maps of triangle meshes have proved useful in a wide range of applications including texture mapping and hexahedral mesh generation. However, constructing either fully automatically or with limited user control a low-distortion polycube from a detailed surface remains challenging in practice. We propose a variational method for deforming an input triangle mesh into a polycube shape through minimization of the 1 -norm of the mesh normals, regularized via an as-rigid-as-possible volumetric distortion en… Show more

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Cited by 89 publications
(94 citation statements)
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References 34 publications
(38 reference statements)
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“…Therefore, the value of the 1 -norm of every unit face normal of the polycube shape is equal to 1 [17]. Based on this observation, Ref.…”
Section: Related Workmentioning
confidence: 93%
See 4 more Smart Citations
“…Therefore, the value of the 1 -norm of every unit face normal of the polycube shape is equal to 1 [17]. Based on this observation, Ref.…”
Section: Related Workmentioning
confidence: 93%
“…[7,[16][17][18]. The authors use a segmentation method to patch the input mesh, then use box-primitives to approximate it coarsely in Ref.…”
Section: Related Workmentioning
confidence: 99%
See 3 more Smart Citations