We propose a novel framework for reconstructing lightweight polygonal surfaces from point clouds 1 . Unlike traditional methods that focus on either extracting good geometric primitives or obtaining proper arrangements of primitives, the emphasis of this work lies in intersecting the primitives (planes only) and seeking for an appropriate combination of them to obtain a manifold polygonal surface model without boundary.We show that reconstruction from point clouds can be cast as a binary labeling problem. Our method is based on a hypothesizing and selection strategy. We first generate a reasonably large set of face candidates by intersecting the extracted planar primitives. Then an optimal subset of the candidate faces is selected through optimization. Our optimization is based on a binary linear programming formulation under hard constraints that enforce the final polygonal surface model to be manifold and watertight. Experiments on point clouds from various sources demonstrate that our method can generate lightweight polygonal surface models of arbitrary piecewise planar objects. Besides, our method is capable of recovering sharp features and is robust to noise, outliers, and missing data.
Figure 1: A raw scan of a highly cluttered indoor scene is given (left). Applying our search-classify method, we segment the scene into meaningful objects (middle: chairs (blue) and tables (purple)), followed by a template deform-to-fit reconstruction (right). AbstractWe present an algorithm for recognition and reconstruction of scanned 3D indoor scenes. 3D indoor reconstruction is particularly challenging due to object interferences, occlusions and overlapping which yield incomplete yet very complex scene arrangements. Since it is hard to assemble scanned segments into complete models, traditional methods for object recognition and reconstruction would be inefficient. We present a search-classify approach which interleaves segmentation and classification in an iterative manner. Using a robust classifier we traverse the scene and gradually propagate classification information. We reinforce classification by a template fitting step which yields a scene reconstruction. We deform-to-fit templates to classified objects to resolve classification ambiguities. The resulting reconstruction is an approximation which captures the general scene arrangement. Our results demonstrate successful classification and reconstruction of cluttered indoor scenes, captured in just few minutes.
Figure 1: A large-scale urban architectural scene is reconstructed in details from a noisy and sparse LiDAR scan using SmartBoxes interactively. Close-up views show the reconstructed details of 3D architectural structures. AbstractWe introduce an interactive tool which enables a user to quickly assemble an architectural model directly over a 3D point cloud acquired from large-scale scanning of an urban scene. The user loosely defines and manipulates simple building blocks, which we call SmartBoxes, over the point samples. These boxes quickly snap to their proper locations to conform to common architectural structures. The key idea is that the building blocks are smart in the sense that their locations and sizes are automatically adjusted on-the-fly to fit well to the point data, while at the same time respecting contextual relations with nearby similar blocks. SmartBoxes are assembled through a discrete optimization to balance between two snapping forces defined respectively by a data-fitting term and a contextual term, which together assist the user in reconstructing the architectural model from a sparse and noisy point cloud. We show that a combination of the user's interactive guidance and high-level knowledge about the semantics of the underlying model, together with the snapping forces, allows the reconstruction of structures which are partially or even completely missing from the input.
Manhattan-world urban scenes are common in the real world. We propose a fully automatic approach for reconstructing such scenes from 3D point samples. Our key idea is to represent the geometry of the buildings in the scene using a set of well-aligned boxes. We first extract plane hypothesis from the points followed by an iterative refinement step. Then, candidate boxes are obtained by partitioning the space of the point cloud into a non-uniform grid. After that, we choose an optimal subset of the candidate boxes to approximate the geometry of the buildings. The contribution of our work is that we transform scene reconstruction into a labeling problem that is solved based on a novel Markov Random Field formulation. Unlike previous methods designed for particular types of input point clouds, our method can obtain faithful reconstructions from a variety of data sources. Experiments demonstrate that our method is superior to state-of-the-art methods.
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