First International Conference on Distributed Frameworks for Multimedia Applications
DOI: 10.1109/dfma.2005.33
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Kolo and Nebesko: A Distributed Media Control Framework for the Arts

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Cited by 7 publications
(6 citation statements)
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“…Kolo [56] seeks to address challenges faced by both novice authors and experienced developers in bridging devices for expressive purposes. The Kolo framework is built on a series of simple assumptions: (1) Network access to low latency and high sample rate sensor data (e.g., position information from a localization system) and corresponding control (e.g., of lighting) is baseline functionality for many new artworks; (2) control cannot only be hidden behind abstractions that do not provide access to aesthetically relevant parameters; (3) a useful control interface to most devices used in the expressive domain can be articulated as a collection of named data objects whose primitive data values (numbers, strings, lists, etc.)…”
Section: Kolomentioning
confidence: 99%
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“…Kolo [56] seeks to address challenges faced by both novice authors and experienced developers in bridging devices for expressive purposes. The Kolo framework is built on a series of simple assumptions: (1) Network access to low latency and high sample rate sensor data (e.g., position information from a localization system) and corresponding control (e.g., of lighting) is baseline functionality for many new artworks; (2) control cannot only be hidden behind abstractions that do not provide access to aesthetically relevant parameters; (3) a useful control interface to most devices used in the expressive domain can be articulated as a collection of named data objects whose primitive data values (numbers, strings, lists, etc.)…”
Section: Kolomentioning
confidence: 99%
“…Nebesko is a high-level scripting language built on Kolo that complements Sylph and commercial multimedia authoring packages, including Max/MSP and Director (see Section 2.1), for which Kolo also has interfaces. Nebesko is an interpreted language based on an augmented finite state machine that allows runtime creation and manipulation of Kolo interconnections [56]. While Kolo already provides interfaces to existing tools used by artists, Director via an 'xtra' and Max/MSP via collection of 'objects', neither of these platforms was designed for authoring expressive works using Percom systems.…”
Section: Nebeskomentioning
confidence: 99%
“…This project uses a laser rangefinder to identify obstacles in the road, and an on-board camera, which together with facial expression recognition technology, detects for example if the driver falls asleep (Cook et al, 2009). Another example is the UCLA's HyperMedia Studio project, which automatically adjusts the lighting and the sound of a stage performance according with the artists' positions and movements (Mendelowitz & Burke, 2005).…”
Section: Hcimentioning
confidence: 99%
“…UCLA's HyperMedia Studio project [107] adapts light and sound on a performance stage automatically in response to performers' positions and movements. The driver's intent project at MIT [126] recognizes driver's upcoming actions such as passing, turning, stopping, car following, and lane changing by monitoring hand and leg motions.…”
Section: Natural Interfacesmentioning
confidence: 99%