2006
DOI: 10.1016/j.pmcj.2005.07.002
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Embedding expression: Pervasive computing architecture for art and entertainment

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Cited by 17 publications
(9 citation statements)
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References 49 publications
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“…), affect and expressiveness of robots (Lin et al 2009;Hanson 2009a, 2009b;Perkowski et al 2005), experimental aesthetics (Apostolos et al 1996;Dompierre and Laurendeau 2006;Iida et al 2008;Hanson 2009a, 2009b;Ohya et al 1996;Paricio García and Moreno Aróstegui 2007), or some combination. The majority of productions exploring affect and expressiveness of robots have concentrated on improving the physical expressiveness of humanoid robots (Lin et al 2009;Mavridis and Hanson 2009a;Perkowski et al 2005), on creating the sensing needed for awareness (Lin et al 2009;Perkowski et al 2005), or computational structures (Burke et al 2006;Hanson 2009a, 2009b;Wallis et al 2010). The production of A Midsummer Night's Dream was motivated by the desire to understand affect and expressiveness of non-humanoid robots, using commercially available robots designed for flight stability with limited degrees of freedom.…”
Section: Previous and Related Workmentioning
confidence: 99%
“…), affect and expressiveness of robots (Lin et al 2009;Hanson 2009a, 2009b;Perkowski et al 2005), experimental aesthetics (Apostolos et al 1996;Dompierre and Laurendeau 2006;Iida et al 2008;Hanson 2009a, 2009b;Ohya et al 1996;Paricio García and Moreno Aróstegui 2007), or some combination. The majority of productions exploring affect and expressiveness of robots have concentrated on improving the physical expressiveness of humanoid robots (Lin et al 2009;Mavridis and Hanson 2009a;Perkowski et al 2005), on creating the sensing needed for awareness (Lin et al 2009;Perkowski et al 2005), or computational structures (Burke et al 2006;Hanson 2009a, 2009b;Wallis et al 2010). The production of A Midsummer Night's Dream was motivated by the desire to understand affect and expressiveness of non-humanoid robots, using commercially available robots designed for flight stability with limited degrees of freedom.…”
Section: Previous and Related Workmentioning
confidence: 99%
“…Such works differ from our approach by not using multimodal sensor inputs in order to provide additional interaction with the users, they follow a much more centralized architecture than ours and also provide less capable services of synchronization and situation awareness. A quite thorough discussion on such matters, regarding the integration of sensor networks in entertainmentoriented applications, is included in [8].…”
Section: Related Workmentioning
confidence: 99%
“…The problem of interconnection and configuration of devices in the context of pervasive computing has been highlighted in [10] bringing to the adoption of an ad hoc solution in the context of edutainment scenarios [9]. Jammes et al [28] report on preliminary work on the usage of SOA for solving the interoperability problem with special focus on legacy issues.…”
Section: Related Workmentioning
confidence: 99%