2022
DOI: 10.1007/s10956-022-09986-9
|View full text |Cite
|
Sign up to set email alerts
|

Knowledge and Skills of University Students in Chemistry-Related Departments as Expressed in a Specially Designed Escape-Room

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
5
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(5 citation statements)
references
References 45 publications
0
5
0
Order By: Relevance
“…Players in the room search for clues, complete tasks, solve polymorphic puzzles, and cooperate with each other, which will help them achieve an overarching goal within a certain time limit. Although escape rooms are adventurous activities, while playing, players must use multiple analytical skills, thinking skills, problem-solving, cooperation, and communication skills, which takes the whole activity to a higher cognitive level [4][5][6].…”
Section: Introductionmentioning
confidence: 99%
“…Players in the room search for clues, complete tasks, solve polymorphic puzzles, and cooperate with each other, which will help them achieve an overarching goal within a certain time limit. Although escape rooms are adventurous activities, while playing, players must use multiple analytical skills, thinking skills, problem-solving, cooperation, and communication skills, which takes the whole activity to a higher cognitive level [4][5][6].…”
Section: Introductionmentioning
confidence: 99%
“…Countries around the world are facing a decline in science as a career of choice (Avargil, 2022 ; Roller et al, 2020 ). Our study points to opportunities for advancing motivation to learn science through technology-based cross-cultural interactions.…”
Section: Discussionmentioning
confidence: 99%
“…In today’s post-pandemic world, educational experts are debating on the appropriate learning environments, with a basic concern of promoting students’ motivation to learn science (e.g., Avargil, 2022 ; Dixon & Wendt, 2021 ). Research has stressed the benefits of engaging young students in science education for the well-being of society in a complex and uncertain world (NSTA, 2018 ; Sharples et al, 2015 ).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Additional elements to consider in the design include cognitive aspects relevant to the process, meaningful real-world knowledge, challenging and learning motivators, socialization and interaction processes, and objects of analysis and reflection by the learner [21]. The process achieves its goal if it gets the student to improve the acquisition of knowledge and skills by experiencing the game's content, challenging himself to outperform his peers, and developing the proposed dynamic (solving the problem to a satisfactory state) [22], [23]. Throughout the process, the student is expected to try different methods to develop the problem according to the game's rules.…”
Section: Introductionmentioning
confidence: 99%