“…A review of 51 studies [21] identified the main domains that have leveraged crowdsourcing: to generate content, provide training experiences, exchange knowledge, and gather feedback from other experts and novices [10,12,20]. Researchers have developed systems to crowdsource grades, provide feedback on student work, and increase student knowledge attainment as they assess their own or peers' work [6,10,13,33]. However, most of these cases occur in self-contained courses where students assess each other, often in higher education settings, and where students can be expected to have some domain knowledge.…”